Abilities
Abilities can be equipped to activate various techniques and passive effects at the cost of AP.
They can be unlocked by Leveling up normally, leveling up Drive Forms or by equipping certain Keyblades or Accessories.
AP can be increased by leveling up and by consuming AP Boosts.
Action
| Name | AP Cost | Description |
|---|---|---|
| Auto Final | 1 | Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. |
| Auto Limit | 1 | Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. |
| Auto Master | 1 | Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. |
| Auto Valor | 1 | Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. |
| Auto Wisdom | 1 | Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. |
| Strike Raid | 3 | Right click while crouching to throw your keyblade, uses 10MP. |
Growth
| Name | AP Cost | Description |
|---|---|---|
| Aerial Dodge | 3 | In the air you can press jump again to double jump. |
| Dodge Roll | 3 | If you press the action button while walking you will dodge roll. |
| Glide | 3 | In the air, hold the jump key to glide. |
| High Jump | 2 | Now you can jump really high! |
| Quick Run | 2 | If you press the action button while running you will sprint. |
Support
| Name | AP Cost | Description |
|---|---|---|
| Berserk Charge | 5 | Gives the user +2 Strength when in MP recharge. Stack the ability to increase the effect. |
| Blizzard Boost | 4 | Increases damage done with blizzard-based attacks. |
| Blizzaza | 3 | Allows the user to get the Blizzaza reaction command. |
| Combo Plus | 1 | Increases maximum combo by 1 when on the ground. Equip more to enable more combos. |
| Critical Boost | 3 | Increases damage dealt by critical hits by 10%. Stack the ability to increase the effect. |
| Curaza | 3 | Allows the user to get the Curaza reaction command. |
| Damage Control | 5 | Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect. |
| Damage Drive | 3 | Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. |
| Dark Domination | 5 | Allows the user to control Antiform at will. |
| Drive Boost | 3 | Allows greater restoration of the Drive Gauge during MP Charge. |
| Drive Converter | 4 | Increment all Drive Point prizes value. |
| Endless Magic | 4 | Allows the user to reduce the cooldown between magic casts. Stack the ability to increase the effect. |
| Experience Boost | 4 | Increases experience gained by 100% when you are at half health or less. It also affects normal exp. |
| Extra Cast | 3 | Allows the use of one last spell before running out of MP. |
| Finishing Plus | 1 | Unleash successive finishing moves after combos. |
| Firaza | 3 | Allows the user to get the Firaza reaction command. |
| Fire Boost | 3 | Increases damage done with fire-based attacks. |
| Focus Converter | 3 | Increment all Focus prizes value. |
| Form Boost | 3 | Increases the duration of each Drive Form. |
| Full MP Blast | 2 | When your MP is full, increase the power of your first magical ability by 50%. Stack the ability to increase the effect. |
| Grand Magic Haste | 3 | Gives the user a higher chance to cast an upgraded magic. Stack the ability to increase the chance. |
| HP Gain | 6 | Restores a bit of HP when a shotlock impacts. Stack the ability to increase the effect. |
| Item Boost | 2 | Increases effect done with healing items on the field by 50%. Equip more to increase the effect. |
| Jackpot | 4 | Increment the values for HP, MP and Munny prizes. Stack the ability to increase the effect. |
| Leaf Bracer | 1 | Casting Cure on yourself will continue even when attacked. |
| Light and Darkness | 2 | Has a secret effect. |
| Lucky Strike | 5 | Brings luck, fortune and looting to the wearer, increasing the drop rate of items. Stack the ability to increase the effect. |
| Magic Lock-On | 4 | Allows the user to use some magics at the locked entity's position. |
| MP Haste | 3 | Increases MP restoration speed after MP is fully consumed. |
| MP Hastega | 5 | Highly Increases MP restoration speed after MP is fully consumed. |
| MP Hastera | 4 | Increases MP restoration speed even more after MP is fully consumed. |
| MP Rage | 3 | Restores MP relative to the amount of damage taken. |
| MP Safety | 0 | Disable recharging when MP runs out using shortcuts. Except if it's Cure. |
| MP Thrift | 2 | Decrease MP cost by 20%. Stack the ability to increaase the effect. |
| Negative Combo | 1 | Decreases maximum combo on the ground and in midair by 1. Equip more to increase the effect. |
| Protect | 2 | Absorbs 10% of the damage taken. |
| Protectga | 6 | Absorbs 40% of the damage taken. |
| Protectra | 4 | Absorbs 20% of the damage taken. |
| Scan | 1 | Inspect the target's current HP, level and name. |
| Second Chance | 4 | Ensures 1 HP remains after taking massive damage. |
| Synch Blade | 5 | Equips a weapon in each hand. The ability of the offhand weapon becomes available as well. |
| Thundaza | 3 | Allows the user to get the Thundaza reaction command. |
| Thunder Boost | 5 | Increases damage done with thunder-based attacks. |
| Treasure Magnet | 3 | Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. |
| Water Boost | 4 | Increases damage done with water-based attacks. |
| Waterza | 3 | Allows the user to get the Waterza reaction command. |
| Wizard's Ruse | 4 | Potentially recover HP proportionate to the MP you should expend. Stack the ability to increase the odds. |
| Zero EXP | 0 | Disables the gaining of experience. |